Showing posts with label Call of Cthulhu RPG. Show all posts
Showing posts with label Call of Cthulhu RPG. Show all posts

Wednesday, December 5, 2012

Come Play in Punktown: Miskatonic River Press Adapts the Famed CyberCraft Horror World of Jeffrey Thomas into New Role-Playing Game

Punktown RPG cover art by Mariusz Gandzel
One of the exciting powers wielded by writers of fantastical fiction is the atoms-up creation of worlds insider their minds - actualizing "real estate," as I call it, usually when grumbling that the story I am working on has too much of it, which makes the fabricating of each square foot all the more time consuming. Those writers who set their tales in modern, contemporary, and/or familiar settings don't need to constitute much real estate at all, as it has already been shaped and realized by that helpful imp called Reality. Even Lovecraftian writers aren't burdened with carving much ariable land out of the wilderness, as a slightly built man from Providence - and many of his inspired disciples - have done much of the heavy lifting for us.

But those who peer into the blackness, wave their magic quill, and bring navigable conjure real estate from the formless void are doing real, strenuous work, which also carries with it a high threshold for reward. Being a Creator of Place gives the scribe total control over the physics, laws, and makeup of everything inside that new sphere of metaphysical existence.  They are God of this Place, and that is heady stuff.

Renowned author (and one of my favorite living horror writers) Jeffrey Thomas has played God, and birthed forth a dark, dangerous place of neverending possibility and infinite pain called Punktown.  To crib his official bio, Thomas is a prolific writer of science fiction and horror, best known for his stories set in the nightmarish future city called Punktown, such as the novel Deadstock (Solaris Books) and the collection Punktown (Ministry of Whimsy Press), from which a story was reprinted in St. Martin's The Year's Best Fantasy and Horror #14. He has been a finalist for the Bram Stoker Award (Best First Novel) for Monstrocity, and a finalist for the John W. Campbell Award for Deadstock.

For decades, Thomas has penned novels and short stories of futuristic horror set in the far flung megalopolis Punktown, amassing a history tome filled with dread and cover-wrapped in blood, splayed out under a cold cosmos populated by Elder Gods and chugging space freighters. Punktown is a Weird fiction classic, and now - thanks to the inspired minds at Miskatonic River Press - you, dear reader, have been invited to walk the dingy streets, mix amongst the indigenous Chooms, hard scrabble human immigrants, and a murderous mix of alien races, mutants, clones, and sentient machines.  This is Lovecraftian Cyberpunk (or CyberCraft, as I call it ).  This is Sci-Fi Noir.  This is the real estate of Punktown, and now you're allowed inside, to do as you will, and certainly as you must.

Indeed, Punktown is now set to roll out as a Role-Playing Game.  Now, it can be your turn to play God, making note to mind your Elders, by picking up Punktown: An RPG Setting for Call of Cthulhu and BRP.

Miskatonic River Press, in their infinite wisdom, recently selected Thomas' Punktown universe as one of their newest settings, writing Punktown: An RPG Setting for Call of Cthulhu and BRP for the famed BRP system, allowing Call of Cthulhu players and keepers to play in Punktown, as the game was created to be completely and seamlessly compatible with Call of Cthulhu and Chaosium's many other game settings.

A Kickstarter is up and running to help fund this fantastic project.  Fans of RPGs, CoC, and of Jeffrey's Thomas' exceptional fiction can click here and pledge a little to make this happen.  Much like NPR and Public Television, you need to pay a little up front to get the good stuff in the end.  You've gotta' back what you love.  This is no different.  Funding this project via Kickstarter will cast a ballot for quality, and bring a new CyberCraft world into the gaming universe.

To provide a bit of context and background on the project, we may as well go straight to the horrorist's mouth, so to speak.  For those who missed it, Thomas answers all the questions you might have in his recent addition to the winding cybersnake The Next Big Thing, published last week on his Punktalk (Confessions of a Punktowner) website:

(1) What is the working title of your next book?

Right now the publisher, Miskatonic River Press, is calling it: Punktown: An RPG Setting for Call of Cthulhu® and BRP. Because that just about says it right there. The book will a role-playing game guide based on my dark future world of Punktown, which is the setting of many of my novels and short stories. The game will be compatible with the Call of Cthulhu® and BRP systems.


(2) Where did the idea come from for the book?

It was suggested to me by Michael Tresca — author of the nonfiction book The Evolution of Fantasy Role-Playing Games and the novel The Well of Stars, among others — that my milieu of Punktown would make a great setting for a role-playing game. He started constructing a set of “core rules” based on his extensive reading of my Punktown material, devoting chapters to game mastering, character types, powers, weapons and technology, aliens and creatures, etc. All the aspects of Punktown that make my stories set there so varied: now at a gamer’s disposal. Once we had these core rules to present, Mike took them to Tom Lynch, president of Miskatonic River Press, and Tom was sold on the project. Tom then invited writers Brian M. Sammons and Glynn Barrass onboard, based on their experience with gaming and their enthusiasm for Lovecraft’s Cthulhu Mythos, to write game scenarios for the book.


(3) What genre does your book fall under?

My Punktown stories are a fusion of science fiction, horror, noir, pretty much any genre or subgenre that strikes my fancy. They’ve been variously described as cyberpunk and New Weird, but when I write one I don’t think in terms of genre…I’m just going to take another trip to Punktown. And incidentally, I’ve always written each Punktown story — whether short story or novel — so that it could exist on its own, without a reader having to catch up on any other Punktown story first. I’ve even utilized the Cthulhu Mythos in some of my Punktown stories, most notably in my novels Deadstock and Monstrocity, so gamers are going to be able to play Call of Cthulhu® -type scenarios in a refreshing new setting…a dystopian far future setting. But they can also leave the Mythos out entirely if they’d rather. The possibilities — and dangers — in the city of Punktown are endless.


(4) What actors would you choose to play the part of your characters in a movie rendition?

Besides having inspired the game’s setting and monitoring all material to make sure it’s consistent with the Punktown universe, my own contribution to the book is two original short stories…included as an introduction to the game’s world through the creator’s eyes. It’s hard for me to imagine who might play the characters from those stories — particularly since one story’s protagonist is Jeremy Stake, the private eye hero of my novels Deadstock and Blue War. Stake is a mutant with the ability to change his appearance at will (and sometimes even against his will). In his natural state, he has an oddly bland, android-like face. But I suppose if I had to pick an actor to play him, it would be Ryan Gosling. Thirty years ago I would have said Christopher Walken.


(5) What is the one-sentence synopsis of your book?

This book offers the foundation for an entire role-playing game compatible with the Call of Cthulhu® and BRP game systems, set in the nightmarish future city of Punktown, but will also appeal to non-gamers with its new fiction and a core set of rules that can serve as a kind of fanciful encyclopedia from another world.


(6) Will your book be self-published or represented by an agency?

Neither. As I say, the publisher is Miskatonic River Press, and I don’t have an agent. I’ve only ever self-published one book, my collection Aaaiiieee!!! in its original incarnation (an expanded hardcover edition was later released by Delirium Books). For me, self-publishing isn’t nearly as rewarding as having a publisher invest money, time, and faith in my work. But to fund this book, the publisher feels the best approach is to use a Kickstarter campaign, to make the book the very best product it can be. The Kickstarter for the project, which closes on December 19th, can be found here: http://www.kickstarter.com/projects/1799183063/punktown-an-rpg-setting-for-call-of-cthulhu-and-br


(7) How long did it take you to write the first draft of the manuscript?

The project has been ongoing for a couple of years now, and it’s still underway. At this writing I’ve finished one and a half of my two tales, and the book’s game scenarios still need to be written by the book’s other contributors. But the core rules of the book, as I said before, are complete at a meaty 37,000 words.


(8) What other books would you compare this story to within your genre?

Punktown is sometimes compared to China Mieville’s New Crobuzon (Perdido Street Station) and Jeff VanderMeer’s city of Ambergris (Finch), and I suppose there’s a superficial resemblance. Those settings also combine elements of science fiction, fantasy, and horror, but in such a fusion that the borders and limitations of genre dissolve. I’d call their work fantastical or imaginative fiction, if I had to label it at all. Same with my Punktown work.


(9) Who or what inspired you to write this book?

As I say, the idea to turn Punktown into a game setting was Michael Tresca’s. Thanks, Mike!


(10) What else about the book might pique the reader’s interest? 

Artwork! There are going to be interior illustrations…there’s even talk of a map of Punktown (I’ve never tried to map out my city before!)…and the cover — ohh, the cover! I’ve been watching it develop, in stages, at the hands of Polish artist Mariusz Gandzel, and even though he’s only just begun laying in color the thing is looking magnificent. It’s a wraparound cover, very exciting in composition, and I think it’s worth the price of the book itself!
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Tis the season to give.  The added bonus is when you pledge funds to Punktown The Role-Playing Game, you not only support dark fiction writing, small press, and RPGs, but you are pre-ordering a gift to be delivered after all of the holiday bows and ribbons are put away and forgotten til next year.

Check out the Kickstarter page, watch the vid, then shake out those pockets and back this puppy.

And besides, do you really want to let down this dude below?  Who knows what Tom Lynch is going to do with that gun...

Thursday, February 9, 2012

Now Available - Chaosium & Red Wasp Design Team Up For Call of Cthulhu: The Wasted Land

Straighten your twisted spines, Call of Cthulhu gamers and digital Lovecraftian vidheads, as after a year of wandering the moldering wastes, the hugely anticipated Call of Cthulhu: The Wasted Land is now available for iOS, the resultant spawn of the perfect alchemy achieved by CoC legend Chaosium and brilliant upstarts Red Wasp Design.  The game is a universal app, easily workable  iPad, iPhone SD & HD.

I've covered the game briefly in the past, and so as to not sound redundant, I'll let the official Red Wasp Press Release do the writing for me:
The Stars are Right as 'Call of Cthulhu: The Wasted Land' Launches!

(for immediate release)

After a year of intensive development, the small indie team of Red Wasp Design have announced that their anticipated title, Call of Cthulhu: The Wasted Land has launched on iPhone, iPad and iPod Touch. The game is a turn-based strategy RPG inspired by the works of cult horror writer H.P. Lovecraft and developed in co-operation with Chaosium, the publishers of the cult horror role playing game, Call of Cthulhu.

The game is now out on iTunes and is a universal iOS app so the same game works for iPhone and iPod Touch both SD & HD and for iPad, and carries graphics optimised for each of those platforms. It is priced $4.99, £2.99 & €3.99 for the full universal app. The game's designer, Tomas Rawlings said, “We've put a vast amount of our time, energy and ideas into this game over the last year. It's been a long journey for us because we want to get it right. We're not a huge studio, but I hope that fellow gamers will appreciate what we've achieved with The Wasted Land.”

The game features nine 3D levels set in the trenches of World War One. The player controls a team of up to six investigators charged with uncovering a deadly inhuman conspiracy underlying the clash of empires of the Great War. Barbed wire, mustard gas and machines guns will prove to be the least dangerous thing that the investigators will encounter as they venture out into no-man's land to solve the mystery of the Wasted Land. As the game progresses, the player can build up the skills, weapons and equipment of the team to suit their playing style. As well as the physical danger, the investigators must guard their sanity against the myriad horrors that threaten to destroy it.

To stay in touch with the developers and get updates on the game, help and strategy guides and more you may want to connect to Red Wasp Design on Facebook, Twitter (@redwaspdesign) and on their site at redwaspdesign.com

Saturday, December 10, 2011

'Tis The Season To Be Culty: Red Wasp Design Unveils Two Digital Cthulhuvian Releases Just in Time for the Holidays

Ah, kids these days... Just nutty about the smart phone apps and the video games.  And the hippity hop.  But mostly the smart phone apps and video games... set to a soundtrack of the hippity hop.

Understanding this, and endeavoring to give "the kids" - meaning, well, EVERYONE with a mobile phone and a jones for electronic gaming - exactly what they want, Red Wasp Design, the critically acclaimed, proudly indie games development studio based in Bristol, England (home of the semi-mythical yet somehow still fully vicious Chicken of Bristol), has just released a brand new holiday-themed calendar app, and will be launching an anticipated video game in the coming months.  What both share, aside from a digital womb nestled deep inside Red Wasp Design studios, is a celebration of the God(s)father of Cosmic Horror, one Howard Philips Lovecraft, and his beloved Golden (Greenish Gray?) Boy, Cthulhu.


Tapping into the whole "cute Cthulhu" craze that is morphing tiny, bright eyed children into unwitting fans of HPL's eternally grumpy and chronically sociopathic Great Old Ones, Red Wasp has conjured up a fun advent calendar app titled "Cthulhu Christmas Calendar" that is rooted in enough sanity-sucking horror to appeal to both hardcore Lovecraftians who eagerly snap up anything remotely Outer Goddish, and also those uninitiated few who appreciate cuddly monsters bent on cosmic destruction set in the cheery key of pastel and holly.


"Cthulhu Christmas Calendar" is now available for your iPhone, iPad, and Android phone (the latter of which is also easily purloined through this link to Amazon.com).
The "secret ingredient" to a successful fruitcake is finally revealed
Please note the official Red Wasp Design press release below, generously provided for The Cosmicomicon by Red Wasp's own Debbie Connor:
Press Release

Cthulhu's Crazy Nightmare Before Christmas (for immediate release)

Fans of the meme-monster Cthulhu and other creations of cult horror novelist H.P. Lovecraft can get a little extra help in counting down to Christmas, thanks to a new mobile advent calendar app. Titled 'Cthulhu Christmas Calendar', it features 25 original pieces of artwork - one for each day in December until Christmas Day. Each image presents a fun mashup of festive icons like Santa into the Cyclopean world of the great Cthulhu, the malevolent Mi-Go and the dark god Nyarlathotep.
Indie developer Red Wasp Design today released the Cthulhu Christmas Calendar for iPhone, iPod Touch, iPad and Android. As well as featuring a new and original creation of art for each day, it also features quiz questions related to the images. Fans will find out their 'Mythos rating' on the 25th when their scores are revealed along with the final festive- horror image.

The app is available now from the App Store for iPad, iPod Touch and iPhone. It is also available for Android from the Android Market. It is priced at:
  • iPhone & iPod Touch ($0.99/£0.69/€0.79) iPad 1 & 2 ($1.99/£1.49;/€1.59) Android Store ($0.99/£0.69/€0.79) Amazon App Store (coming soon!)
There is more information on the Cthulhu Christmas Calendar page and you can chat about it with fellow cultists on its own Facebook page.
The Great Priest - The only Being sorta' alive who is impervious to the unbridled joy of party hats
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And now the electric lights dim and the candle smoke billows, as we turn our heads from the glittering holiday trappings and gaiety, and delve back a bit deeper, looking into our past for a glimpse into our future.

A dystopian land, wrecked by cosmic forces beyond human comprehension, but somehow distantly remembered.  Monsters roaming the blasted hilltops.  A handful of .30 caliber shells in your calloused palm.  The sunlight dims... Figures dance behind the cover of smoking corpses.  The battle begins anew.  You are the last hope for us all....

This is "Call of Cthulhu: Wasted Land."  This is what you've been waiting for, Lovecraftians.  Check these badass sneak peek screen shots below:

Press Release First 'Call of Cthulhu: The Wasted Land' Screenshots Released (for immediate release)

Indie developer Red Wasp Design today released the first screenshots from their anticipated upcoming game, Call of Cthulhu: The Wasted Land'. These screenshots are taken from the Standard Definition (SD) iPhone version of the game and are, the developer says, a work in progress. A High Definition (HD) version will follow. They show characters from the game under attack by the undead, and the Dark Young. As the characters fight these legions of horror they will have their sanity eroded away as the game's designer Tomas Rawlings noted, “Lovecraft and his peers created really iconic monsters that tap into our deepest fears. As huge fans of his stories, we've worked really hard to transfer the essence of these alien horrors into a game form. We're blending the core ideas of the classic role-playing game along with our experience of gameplay design all wrapped in our new 3D engine to craft what we hope is a gaming experience of malignant evil!”
Announced in May this year and set to launch initially on iPhone and iPod (both SD and HD versions), Red Wasp Design plan to infect other platforms such as iPad, Android, PC and consoles with their World War One themed turn-based strategy horror. The game has been developed in co-operation with Chaosium, the purveyors of the cult horror role playing game based on Lovecraft's work, Call of Cthulhu. The much loved RPG marks it's 30th year of publication this year, which Chaosium has been celebrating with the launch of a limited edition release of Call of Cthulhu. Dustin Wright from Chaosium said, "We're very excited to be working with Red Wasp Design to bring the Call of Cthulhu world to gaming devices. It's a great time to be a fan of H.P. Lovecraft gaming."
A final release date, pricing and other information has yet to be announced by Red Wasp Design, but you can be kept in the loop via Facebook (http://www.facebook.com/redwaspdesign), Twitter (@redwaspdesign) and on their site (http://www.redwaspdesign.com)









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Happy Holidays, fellow Lovecraftians, Weirdlings, video gamers, hippity hopists, and smartphonists.  Red Wasp Design has everything you need... possibly sans the hippity hop, but give those folks time...

Sunday, July 3, 2011

Publishing News: "Free Fireworks" accepted for publication in 'Horror for the Holidays' anthology by Miskatonic River Press

This morning I received the wonderful news that my story "Free Fireworks" was accepted for publication in the anthology Horror for the Holidays, edited by Scott David Aniolowski, which will be published by this fall by Miskatonic River Press:

"When the footpads quail at the night-bird’s wail,
And black dogs bay at the moon,
Then is the specters’ holiday – then is the ghosts’ high noon!"

-- Sir William Schwenck Gilbert, Raddigore, Act 1
Holidays. Special days of commemoration and celebration. Feasts and festivities. Remembrance and revelry. But what dark things lurk just out of sight, in the shadows of those celebrated days? Forces beyond our comprehension, yearning to burst into our warm and comforting world and tear asunder those things we hold most dear. As the wheel of the year turns and we embrace our favorite occasions, let us not forget that beyond the light is a darkness, and in that darkness something stirs. Some nameless thing that brings us Horror for the Holidays!

Much like Dead But Dreaming 2 editor Kevin Ross, Scott is a well known and widely respected editor and writer of Call of Cthulhu RPG monographs, supplements, and source books, as well as Mythos short fiction (appearing with me and my proud compatriots in DBD2).  He had some very kind words to say about my story, which thrills me to no end.  I honestly can't wait to see what Scott has put together, as once again, some pretty damn big names are lining up to get into this twisted collective.

What an exciting last few months it has been 'round these bloody parts!  I owe much to the good folks at Miskatonic River Press, and look forward to working with them for a long, long time.  And from some rumblings issuing up from the catacombs, there might be more news in this department coming soon.

Keep your eyes pealed, and keep watching this space, when not watching the other.