Showing posts with label Chaosium. Show all posts
Showing posts with label Chaosium. Show all posts

Tuesday, January 14, 2014

TC Editor Interview: Brian M. Sammons and Glynn Owen Barrass Discuss Release of Lovecraftian Cyberpunk Anthology 'Eldritch Chrome,' Now Available from Chaosium, Inc.

Cover art by Daniele Serra

I'd like to share a recent interview I conducted with authors/editors Brian M. Sammons and Glynn Owen Barrass, on the occasion of the release of Eldritch Chrome, an anthology bristling with 18 tales of Lovecraftian Cyberpunk penned by some of the finest names working in Speculative Fiction today.

If you like your punk cybernetic, your future dystopian, and you tentacles biomechanical, this is the book for you.  Pull up tight your vinyl sheets, strap on your kinked out breathing apparatus, and settle in for an unsettling read.

Please enjoy my chat with Brian and Glynn, and thanks to the lads for sitting down with The Cosmicomicon.
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First of all, let’s set the table and give a little background on each of you.  


Glynn: I took up writing rather late I suppose, in my late 30s, but have always been a fan of the written word. Since I first read Lovecraft, at the age of 13, I always wanted to be a writer, and when I graduated university, again late in life, I took pen to paper and began in earnest. Lovecraft, Ramsay Campbell, Raymond Chandler and the Cyberpunk genre are heavy influences in my work. I’ve written over a 100 short stories, most of which have been published in America, England, and Japan.

Brian: I've always been a story teller and that’s why I started running role playing games as a youngster. It allowed me to make up and tell tales to my friends. So as a RPG nerd and a lover of all things horror, I started writing for the Call of Cthulhu RPG in the late 1990s. I then took a long hiatus (not by choice) and when I returned to my keyboard, I started focusing on fiction. While my mainstay has always been horror, I have dabbled in many subgenres such as Lovecraftian, weird, splatter, and I have dabbled in sci-fi, action, and fantasy. I still do game work today and I am currently working with a film company on the screenplay for one of my stories they have optioned to turn into a movie and that’s a real kick.

You both write as well as edit.  Do you value/enjoy one over the other?  

Glynn: Both have their thrills, and I enjoy editing greatly as it gives me a chance to read awesome fiction! Creating fiction is excellent too, the process that goes into bringing a story to life, so this is a tough question. Right now – I enjoy creating a little bit more than editing, but that may change depending on what I’m working on.

Brian: I also prefer to write, because I have that insatiable need to create and tell stories. That said, I do really enjoy editing anthologies and I seem to keep adding more editing projects to the ‘to do’ pile every day. I think I like doing them so much because then I can make the books that I would want to read that no one else seems to be doing. It is a lot of work, and it’s never fun when you have limited space in a book and twice that in great stories to choose from. Rejecting good authors is easily the thing I hate most about being an editor. But to build a book from the ground up, from the initial concept, to selecting all of its contents, to doing all the finishing touches, well that’s what makes all the hard work worth it.

How did you two come together to work on Eldritch Chrome, and from whence did the project arise?  Did the anthology originate from inside Chaosium, or did you take it to the publisher and sell them on it?

Glynn: At the time I was writing a lot of crossed genre Cthulhu Mythos/Cyberpunk stories, and I was chatting to Brian about it one day and just asked him: ‘Wouldn’t it be great to do a book as a collection?’ Brian loved the idea, we put the pitch together, and he was straight on to Chaosium with it, on the condition: ‘Sure man, but I have this great Cthulhu/Steampunk idea that we have to do next.’ Chaosium snapped both ideas up, and a few more besides.

Brian: Glynn and I met on the internet and soon discovered that we had a lot in common. One day while kicking around thoughts about books and stories, he came up with the idea for a Lovecraftian horror meets cyberpunk anthology. I had a long relationship with Chaosium thanks to my Call of Cthulhu writing, and I knew they were looking to jumpstart their slumbering fiction line. They were very interested in the book and so we were off and running.


The cover features artwork by Daniele Serra, a favorite of mine and a name well-known in Weird Fiction circles.  How did you hook up with Dani as the cover artist?

Glynn: We have admired Dani’s work for a while, and when it came to choosing an artist he was our first choice. It was as simple as sending him an email, as Dani loves painting as much as people love admiring his work.

Brian: This was the first time we worked with Dani, but it would not be the last. He also did the cover for this book’s unofficial companion anthology, Steampunk Cthulhu (another collaboration between Glynn and I), and I tapped him again for an amazing cover for an upcoming horror western book called Edge of Sundown. Dani is amazingly talented and just a great guy to work with, so I am sure we will be working with him again and again.

How many submissions did you receive?  Was the volume and quality of the subs about the same as past projects?  What was the most surprising part of the process (if anything)?

Glynn: This was a closed project, so we received about 25 stories. Also this was our first editorial project together but being familiar with the authors already, we knew we would receive quality work.

Brian: Yes, for our first effort together, we decided to go with the authors we were familiar with. Those that we were already fans of. The book that followed it, Steampunk Cthulhu, would be an open call and for that one we read over one million words in submissions! But that’s another story. As for the quality of submissions on Eldritch Chrome, they were all excellent, and perhaps the most surprising part of the process was the number of great stories we got for the book. Of course that meant that many good stories had to be rejected just for lack of space. The one upside to that is that the only best of the best will be found between the covers of Eldritch Chrome, and that makes me very happy.

What can readers expect to find in Eldritch Chrome?  To whom would this anthology appeal?

Glynn: Readers can expect to find unique takes on Cyberpunk and the Cthulhu Mythos genres – the writers here really have excelled in their craft. Really, this anthology will appeal to a lot, we’re not just saying that! Fans of Cyberpunk and Cthulhu, of course, Horror fans, and fans of the individual authors are in for a treat.

Brian: The criteria for making it into this book were twofold. The stories had to be great Lovecraftian/Cthulhu Mythos tales, and they had to be excellent examples of the cyberpunk genre. The authors had to have a strong grasp on both types of tales and those that got the thumbs up from us had that in spades. So if you enjoy reading about the creepy, cosmic horrors that H.P. Lovecraft gave to the world, this book will be for you. If you’re a fan of the dark, dystopian future of cyberpunk, then you’ll also dig Eldritch Chrome. If you are a fan of both, as Glynn and I are, then you’ll love the book.

As editors with a (rapidly growing) track record, what advice can you give to writers seeking to place their work in anthologies such as yours?

Glynn: Heh, well... First of all, read the guidelines well as we are very particular about what we’re looking for. Whatever you do, don’t take an old story and just tack on something to make it match the theme we’re looking for – that stands out terribly and we reject stories like that. Also, proof and edit the hell out of your work before sending it to us. Stories with typos every paragraph rapidly get rejected, but thankfully, the authors we go to are so good at their craft we get stories near hand perfect, which makes an editor’s job far easier.

Brian: Read everything Glynn just said again. And then once more. Got that? Good. The only other thing I could think of to add would be for you to know the genre(s) and the type of stories we’re looking for intimately. If we would do an anthology of Robert E. Howard-like, two-fisted adventure tales set in the world of Alice in Wonderland, then you had better know both R.E.H. stories and the fantastic world that Lewis Carroll crated like the back of your hand. Not having a good understanding of the genre(s) we’re looking for is the surest way to get rejected.

What sort of books would you like to see more of in genre fiction, as writers, editors, and readers?

Glynn: That’s a difficult one. Hmm, more books by us for a start (Laugh, Out, Loud). But seriously, there are some great authors out there that deserve a lot more recognition than they have so far, people that work hard, produce consistently quality work, that we hope we are helping to introduce to a wider audience.

Brian: Glynn beat me to the punch, as he often does, with the answer to what books we would like to see published as writers and editors: books by us, of course. As for what books I’d like to see as a reader, well I have a few more ideas for anthologies that I would love to read. That’s how I usually come up with ideas for the books I edit, so I think I’ll keep those idea to myself for right now. In addition to that, anything by my favorite authors or perhaps more of a return to form from some of my old favorites. Stephen King jumps readily to mind in that regard, although I must confess, I still have yet to read his Doctor Sleep.

What’s next for both of you lads, both individually and as an editing team?

David Lee Ingersoll
Glynn: As a team, there are three more anthologies coming out in the near future: Steampunk Cthulhu and Atomic Age Cthulhu (both from Chaosium) and another project that is sort of a secret that you, Ted, are appearing in with a truly brilliant piece of work. Brian has also written some Call of Cthulhu RPG campaigns that I am proud to have contributed to. Solo-wise, I have a novel being released early 2015, based on the King in Yellow Mythos, and also various Call of Cthulhu and anthology appearances. Brian and I are also soon to be pitching a new Cthulhu Mythos anthology to publishers.

Brian: Since Glynn nailed our team-up projects, I’ll just list some of my other efforts. I am currently working on a novel with an author I admire the hell out of, Jeffrey Thomas. I am editing another Lovecraftian anthology called The Dark Rites of Cthulhu for the brand new publishing house, April Moon Books. I will be co-editing another anthology called The Legacy of the Re-Animator (three guesses as to what that’s about) with the very talented writer, Pete Rawlik. I will be overseeing and editing a collection/shared world anthology for my good friend, C.J. Henderson. I have two ‘straight horror’ (read as: non Cthulhu Mythos) anthologies that I will be starting up soon. I am working on a screenplay for a film adaptation of one of my stories. I continue to write short fiction and scenarios/books for the Call of Cthulhu RPG game. And somewhere amidst all that I try to have a life.

Any closing thoughts?  Prescient insights?  Favorite casserole recipes?

Glynn: Well first of all, thank you kindly for this interview Ted – it has been a pleasure answering your questions. I was thinking of saying something controversial as a closing thought (‘Reptoid Freemasons run the country!’ ‘Recycle your pets!’), but instead I’ll leave you with this: “My brother, knows Karl Marx, He met him eating mushrooms in the people’s park, He said 'What do you think about my manifesto?' I said 'I like a manifesto, put it to the test-o.” (Thank you, Sultans of Ping, F.C.)

Brian: Oh dear, it seems Glynn has gone off his meds again. Well before I give him a hand with that, I will also echo his thanks regarding you and this interview, Ted. You’re one of the good ones, I don’t care what everyone else says. But seriously, I hope people out there enjoy Eldritch Chrome and all the other books Glynn and I busted out butts on to bring out. I hope they also stick around to see what we do next, as it’s going to be pretty damn cool.
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From the Chaosium, Inc., website:

Unquiet Tales of a Mythos-Haunted Future

DURING THE DECADES since H.P. Lovecraft first wrote of the Cthulhu Mythos, many authors have crossed his themes into other genres, enhancing his original vision with stories taking place in the distant past, in the far-flung future, and in myriad places in-between.

Cyberpunk tales are written in dark, gritty, film-noir styles. Their protagonists live and die at the bottom echelon of an electronic society gone awry. They may be seedier, poorer, and less inclined to make moral judgements than stoic Lovecraftian New Englanders, but in Cyberpunk-Cthulhu tales they encounter the same horrors as their more-genteel predecessors.

Confronting monstrous entities and fiends from beyond space and time, the Cyberpunk-Cthulhu hero may wield high-tech weapons and have other advances at his or her disposal. To beings where time has no meaning and whose technologically is so advanced that their actions seem supernatural or powered by magic, no human finds an advantage.

This is the Cyberpunk-Cthulhu world—mythos horrors lurk at the edge of society, mythos-altered technology infects human beings, dark gods lurk in cyberspace, and huge corporations rule society while bowing to entities inimical to humankind.

Selected and edited by Brian M. Sammons & Glynn Owen Barrass. Cover art by Daniele Serra. 272 pages. Trade Paperback.

ISBN-10: 1568823894
ISBN-13: 9781568823898

The Tales Included:

"Obsolete, Absolute" by Robert M. Price
"The Place that Cannot Be" by D.L. Snell
"The Battle of Arkham" by Peter Rawlik
"The Wurms In the Grid" by Nickolas Cook
"SymbiOS" by William Meikle
"Playgrounds of Angolaland" by David Conyers
"Sonar City" by Sam Stone
"The Blowfly Manifesto" by Tim Curran
"Flesh & Scales" by Ran Cartwright
"Inlibration" by Michael Tice
"Hope Abandoned" by Tom Lynch
"Immune" by Terrie Leigh Relf
"Real Gone" by David Dunwoody
"CL3ANS3" by Carrie Cuinn
"Dreams of Death" by Lois Gresh
"The Gauntlet" by Glynn Owen Barrass and Brian M. Sammons
"Indifference" by CJ Henderson
"Open Minded" by Jeffrey Thomas

Wednesday, December 5, 2012

Come Play in Punktown: Miskatonic River Press Adapts the Famed CyberCraft Horror World of Jeffrey Thomas into New Role-Playing Game

Punktown RPG cover art by Mariusz Gandzel
One of the exciting powers wielded by writers of fantastical fiction is the atoms-up creation of worlds insider their minds - actualizing "real estate," as I call it, usually when grumbling that the story I am working on has too much of it, which makes the fabricating of each square foot all the more time consuming. Those writers who set their tales in modern, contemporary, and/or familiar settings don't need to constitute much real estate at all, as it has already been shaped and realized by that helpful imp called Reality. Even Lovecraftian writers aren't burdened with carving much ariable land out of the wilderness, as a slightly built man from Providence - and many of his inspired disciples - have done much of the heavy lifting for us.

But those who peer into the blackness, wave their magic quill, and bring navigable conjure real estate from the formless void are doing real, strenuous work, which also carries with it a high threshold for reward. Being a Creator of Place gives the scribe total control over the physics, laws, and makeup of everything inside that new sphere of metaphysical existence.  They are God of this Place, and that is heady stuff.

Renowned author (and one of my favorite living horror writers) Jeffrey Thomas has played God, and birthed forth a dark, dangerous place of neverending possibility and infinite pain called Punktown.  To crib his official bio, Thomas is a prolific writer of science fiction and horror, best known for his stories set in the nightmarish future city called Punktown, such as the novel Deadstock (Solaris Books) and the collection Punktown (Ministry of Whimsy Press), from which a story was reprinted in St. Martin's The Year's Best Fantasy and Horror #14. He has been a finalist for the Bram Stoker Award (Best First Novel) for Monstrocity, and a finalist for the John W. Campbell Award for Deadstock.

For decades, Thomas has penned novels and short stories of futuristic horror set in the far flung megalopolis Punktown, amassing a history tome filled with dread and cover-wrapped in blood, splayed out under a cold cosmos populated by Elder Gods and chugging space freighters. Punktown is a Weird fiction classic, and now - thanks to the inspired minds at Miskatonic River Press - you, dear reader, have been invited to walk the dingy streets, mix amongst the indigenous Chooms, hard scrabble human immigrants, and a murderous mix of alien races, mutants, clones, and sentient machines.  This is Lovecraftian Cyberpunk (or CyberCraft, as I call it ).  This is Sci-Fi Noir.  This is the real estate of Punktown, and now you're allowed inside, to do as you will, and certainly as you must.

Indeed, Punktown is now set to roll out as a Role-Playing Game.  Now, it can be your turn to play God, making note to mind your Elders, by picking up Punktown: An RPG Setting for Call of Cthulhu and BRP.

Miskatonic River Press, in their infinite wisdom, recently selected Thomas' Punktown universe as one of their newest settings, writing Punktown: An RPG Setting for Call of Cthulhu and BRP for the famed BRP system, allowing Call of Cthulhu players and keepers to play in Punktown, as the game was created to be completely and seamlessly compatible with Call of Cthulhu and Chaosium's many other game settings.

A Kickstarter is up and running to help fund this fantastic project.  Fans of RPGs, CoC, and of Jeffrey's Thomas' exceptional fiction can click here and pledge a little to make this happen.  Much like NPR and Public Television, you need to pay a little up front to get the good stuff in the end.  You've gotta' back what you love.  This is no different.  Funding this project via Kickstarter will cast a ballot for quality, and bring a new CyberCraft world into the gaming universe.

To provide a bit of context and background on the project, we may as well go straight to the horrorist's mouth, so to speak.  For those who missed it, Thomas answers all the questions you might have in his recent addition to the winding cybersnake The Next Big Thing, published last week on his Punktalk (Confessions of a Punktowner) website:

(1) What is the working title of your next book?

Right now the publisher, Miskatonic River Press, is calling it: Punktown: An RPG Setting for Call of Cthulhu® and BRP. Because that just about says it right there. The book will a role-playing game guide based on my dark future world of Punktown, which is the setting of many of my novels and short stories. The game will be compatible with the Call of Cthulhu® and BRP systems.


(2) Where did the idea come from for the book?

It was suggested to me by Michael Tresca — author of the nonfiction book The Evolution of Fantasy Role-Playing Games and the novel The Well of Stars, among others — that my milieu of Punktown would make a great setting for a role-playing game. He started constructing a set of “core rules” based on his extensive reading of my Punktown material, devoting chapters to game mastering, character types, powers, weapons and technology, aliens and creatures, etc. All the aspects of Punktown that make my stories set there so varied: now at a gamer’s disposal. Once we had these core rules to present, Mike took them to Tom Lynch, president of Miskatonic River Press, and Tom was sold on the project. Tom then invited writers Brian M. Sammons and Glynn Barrass onboard, based on their experience with gaming and their enthusiasm for Lovecraft’s Cthulhu Mythos, to write game scenarios for the book.


(3) What genre does your book fall under?

My Punktown stories are a fusion of science fiction, horror, noir, pretty much any genre or subgenre that strikes my fancy. They’ve been variously described as cyberpunk and New Weird, but when I write one I don’t think in terms of genre…I’m just going to take another trip to Punktown. And incidentally, I’ve always written each Punktown story — whether short story or novel — so that it could exist on its own, without a reader having to catch up on any other Punktown story first. I’ve even utilized the Cthulhu Mythos in some of my Punktown stories, most notably in my novels Deadstock and Monstrocity, so gamers are going to be able to play Call of Cthulhu® -type scenarios in a refreshing new setting…a dystopian far future setting. But they can also leave the Mythos out entirely if they’d rather. The possibilities — and dangers — in the city of Punktown are endless.


(4) What actors would you choose to play the part of your characters in a movie rendition?

Besides having inspired the game’s setting and monitoring all material to make sure it’s consistent with the Punktown universe, my own contribution to the book is two original short stories…included as an introduction to the game’s world through the creator’s eyes. It’s hard for me to imagine who might play the characters from those stories — particularly since one story’s protagonist is Jeremy Stake, the private eye hero of my novels Deadstock and Blue War. Stake is a mutant with the ability to change his appearance at will (and sometimes even against his will). In his natural state, he has an oddly bland, android-like face. But I suppose if I had to pick an actor to play him, it would be Ryan Gosling. Thirty years ago I would have said Christopher Walken.


(5) What is the one-sentence synopsis of your book?

This book offers the foundation for an entire role-playing game compatible with the Call of Cthulhu® and BRP game systems, set in the nightmarish future city of Punktown, but will also appeal to non-gamers with its new fiction and a core set of rules that can serve as a kind of fanciful encyclopedia from another world.


(6) Will your book be self-published or represented by an agency?

Neither. As I say, the publisher is Miskatonic River Press, and I don’t have an agent. I’ve only ever self-published one book, my collection Aaaiiieee!!! in its original incarnation (an expanded hardcover edition was later released by Delirium Books). For me, self-publishing isn’t nearly as rewarding as having a publisher invest money, time, and faith in my work. But to fund this book, the publisher feels the best approach is to use a Kickstarter campaign, to make the book the very best product it can be. The Kickstarter for the project, which closes on December 19th, can be found here: http://www.kickstarter.com/projects/1799183063/punktown-an-rpg-setting-for-call-of-cthulhu-and-br


(7) How long did it take you to write the first draft of the manuscript?

The project has been ongoing for a couple of years now, and it’s still underway. At this writing I’ve finished one and a half of my two tales, and the book’s game scenarios still need to be written by the book’s other contributors. But the core rules of the book, as I said before, are complete at a meaty 37,000 words.


(8) What other books would you compare this story to within your genre?

Punktown is sometimes compared to China Mieville’s New Crobuzon (Perdido Street Station) and Jeff VanderMeer’s city of Ambergris (Finch), and I suppose there’s a superficial resemblance. Those settings also combine elements of science fiction, fantasy, and horror, but in such a fusion that the borders and limitations of genre dissolve. I’d call their work fantastical or imaginative fiction, if I had to label it at all. Same with my Punktown work.


(9) Who or what inspired you to write this book?

As I say, the idea to turn Punktown into a game setting was Michael Tresca’s. Thanks, Mike!


(10) What else about the book might pique the reader’s interest? 

Artwork! There are going to be interior illustrations…there’s even talk of a map of Punktown (I’ve never tried to map out my city before!)…and the cover — ohh, the cover! I’ve been watching it develop, in stages, at the hands of Polish artist Mariusz Gandzel, and even though he’s only just begun laying in color the thing is looking magnificent. It’s a wraparound cover, very exciting in composition, and I think it’s worth the price of the book itself!
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Tis the season to give.  The added bonus is when you pledge funds to Punktown The Role-Playing Game, you not only support dark fiction writing, small press, and RPGs, but you are pre-ordering a gift to be delivered after all of the holiday bows and ribbons are put away and forgotten til next year.

Check out the Kickstarter page, watch the vid, then shake out those pockets and back this puppy.

And besides, do you really want to let down this dude below?  Who knows what Tom Lynch is going to do with that gun...

Thursday, February 9, 2012

Now Available - Chaosium & Red Wasp Design Team Up For Call of Cthulhu: The Wasted Land

Straighten your twisted spines, Call of Cthulhu gamers and digital Lovecraftian vidheads, as after a year of wandering the moldering wastes, the hugely anticipated Call of Cthulhu: The Wasted Land is now available for iOS, the resultant spawn of the perfect alchemy achieved by CoC legend Chaosium and brilliant upstarts Red Wasp Design.  The game is a universal app, easily workable  iPad, iPhone SD & HD.

I've covered the game briefly in the past, and so as to not sound redundant, I'll let the official Red Wasp Press Release do the writing for me:
The Stars are Right as 'Call of Cthulhu: The Wasted Land' Launches!

(for immediate release)

After a year of intensive development, the small indie team of Red Wasp Design have announced that their anticipated title, Call of Cthulhu: The Wasted Land has launched on iPhone, iPad and iPod Touch. The game is a turn-based strategy RPG inspired by the works of cult horror writer H.P. Lovecraft and developed in co-operation with Chaosium, the publishers of the cult horror role playing game, Call of Cthulhu.

The game is now out on iTunes and is a universal iOS app so the same game works for iPhone and iPod Touch both SD & HD and for iPad, and carries graphics optimised for each of those platforms. It is priced $4.99, £2.99 & €3.99 for the full universal app. The game's designer, Tomas Rawlings said, “We've put a vast amount of our time, energy and ideas into this game over the last year. It's been a long journey for us because we want to get it right. We're not a huge studio, but I hope that fellow gamers will appreciate what we've achieved with The Wasted Land.”

The game features nine 3D levels set in the trenches of World War One. The player controls a team of up to six investigators charged with uncovering a deadly inhuman conspiracy underlying the clash of empires of the Great War. Barbed wire, mustard gas and machines guns will prove to be the least dangerous thing that the investigators will encounter as they venture out into no-man's land to solve the mystery of the Wasted Land. As the game progresses, the player can build up the skills, weapons and equipment of the team to suit their playing style. As well as the physical danger, the investigators must guard their sanity against the myriad horrors that threaten to destroy it.

To stay in touch with the developers and get updates on the game, help and strategy guides and more you may want to connect to Red Wasp Design on Facebook, Twitter (@redwaspdesign) and on their site at redwaspdesign.com